AI Insights · Timothy · July 2023
Top 5 Gacha Games in Israel Q2 2023: Unified Platform Performance
In Q2 2023, the top 5 gacha games in Israel showed varied trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance.
In Q2 2023, the top 5 gacha games in Israel displayed diverse trends across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals interesting patterns for each game.
8 Ball Pool™ from Miniclip.com experienced fluctuations in weekly revenue, peaking at around $17.8K in mid-April before declining to approximately $13.5K by the end of June. Weekly downloads saw a notable dip from 11.3K in early April to around 6.7K in early June, with a slight recovery to 8.1K by the end of June. Active users showed a gradual decline from 322K at the start of the quarter to about 281K by the end.
Stormshot: Isle of Adventure by FunPlus International AG saw a significant increase in weekly revenue, peaking at approximately $8.8K in mid-June. Weekly downloads fluctuated, with a high of 11.4K in mid-April, dropping to around 3.7K by the end of June. Active users had an upward trend, starting at 11.7K in late March and reaching about 17.7K by the end of June.
Head Ball 2 - Soccer Game from MASOMO LIMITED had a relatively stable revenue trend, with a slight increase to approximately $720 by the end of June. Weekly downloads showed a decline from 5.4K at the start of the quarter to about 3.1K in early June, followed by a recovery to 4.6K by the end of June. Active users remained fairly steady, with a slight increase from 34.4K in late March to approximately 32.1K by the end of June.
Viking Rise: Valhalla by IGG.COM demonstrated variability in revenue, peaking at around $7.5K in mid-May and ending the quarter at approximately $5.5K. Downloads were highest at 6.3K in mid-April but dropped significantly to around 931 by the end of June. Active users also showed a peak of 6.3K in late April, decreasing to about 3.9K by the end of June.
Asphalt 8: Airborne from Gameloft experienced a modest revenue trend, with a peak of approximately $329 in early April and ending the quarter at around $161. Weekly downloads saw an upward trend, starting at 1.4K in late March and increasing to around 3.1K by the end of June. Active users showed significant growth, from 4K in late March to about 8K by the end of June.
For more detailed insights and trends, visit Sensor Tower.